π§ Day 3 Β· Week 2 β High-Arousal Contexts
Day 1: sit-and-wait with visible treat, 1β3 second holds, verbal cue "wait" added. Day 2: door thresholds + meal bowl waits. your dog should be sitting and waiting before door passages and before meals reliably.
Day 3 introduces higher-arousal contexts. Impulse control in calm situations is the easy part. The behavior that matters is the pause before greeting a new person, before a game starts, or mid-play.
If your dog can't hold a sit for even 2 seconds when aroused: the behavior isn't strong enough yet for high-arousal contexts. Return to low-arousal sit-waits, build duration there, then reintroduce the arousal slowly. Don't try to "train through" high arousal β you're not teaching impulse control, you're teaching frustration tolerance, which is a different (and harder) skill. If your dog self-interrupts β starts to bolt, then checks themselves and sits β that's excellent: mark it and reward generously. That self-interruption is the goal behavior in miniature.
Arousal is the variable that makes impulse control hard. A calm dog can sit-wait for 30 seconds without difficulty. The same dog, mid-play or pre-greeting, has a flooded nervous system β their capacity to inhibit impulse drops dramatically. Training impulse control in low-arousal settings and expecting it to hold during high-arousal moments doesn't work.
You have to build the behavior under the conditions where you need it. That means deliberately creating mild excitement (the toy game, the approaching person) and practicing the pause inside it. Over many sessions, the arousal threshold for the pause behavior rises β your dog can inhibit the impulse even when they're excited. That's the adult dog behavior: not never excited, but able to pause even when they are.
5 minutes. Push the envelope slightly. Mark every success.
Three days of deliberate practice. That's the behavior moving from new to familiar. Keep the momentum β the progression gets more interesting from here.
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