π§ Day 2 Β· Week 2 β New Triggers
Day 1 built the sit-and-wait game: treat visible in open palm, 1β3 second holds, mark and deliver on clean waits. If your dog was holding 3-second waits reliably and you added the verbal cue "wait," the foundation is solid.
Day 2 transfers the wait behavior to two real-life contexts where it matters most: thresholds (doors) and meals. These are the moments your dog's impulse control actually gets tested.
If your dog can't sit at the door without immediately bolting to get through: back up to stationary sits-and-waits for 5 more reps, then try again with the door only moving 2 inches. The threshold context is high-arousal β the door creates excitement that competes with the sit. If your dog won't sit for the bowl at all (too aroused by food): start with the bowl on the counter and only move it when they're sitting, even briefly. Duration builds when the arousal goes down.
Impulse control trained only in low-arousal sit-wait sessions doesn't transfer well to high-arousal real life. Thresholds and meals are the two moments where your dog's drive is highest β and therefore the two moments where impulse control training is most valuable and hardest. Building the behavior in those contexts directly is more effective than hoping it generalises on its own.
Door waiting especially matters: a dog that sits and waits at every threshold β interior doors, the car door, the front door β is a dog that can't accidentally run out of the house or bolt into the street. That's not a nice-to-have, it's a safety behavior. Build it while the habit is easy to shape.
5 minutes. Different spot. Same cue.
Context switch done. That's how generalisation gets built β not by drilling in one spot, but by proving the cue works everywhere. Day 3 adds duration and distance.
Day 3: Duration + Distance β β Back to Week 2 skillsCreate a free account to log this session and track your progress.
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