π« Day 2 Β· Week 2 β New Distractors
Day 1 established the closed-fist disengagement game: hold the treat, dog stops trying, mark and reward from the other hand. If your dog was disengaging reliably by rep 8 and you added the verbal cue, the foundation is solid.
Day 2 proves that "leave it" isn't about one treat in one fist β it's a rule: when I say leave it, the thing in front of you doesn't pay. Today you vary the object.
If your dog won't leave floor items at all: go back to hand presentations for this session and reintroduce the floor next time. Floor generalization takes more reps than most owners expect. If your dog leaves the item but creeps toward it slowly over 5 seconds (doesn't dive, just drifts): that's a duration problem β the leave-it isn't holding. Mark faster, keep sessions to single-item presentations, and don't extend duration until the immediate disengagement is solid.
Leave-it is an interruption behavior, not a duration behavior. You're not asking your dog to ignore something indefinitely β you're asking for a single, immediate disengagement followed by a reorientation to you. The reliability of that disengagement is what makes it useful in real life: when your dog is moving toward a chicken bone on the sidewalk, you have about 1 second.
Varying the objects in training is how you prevent the "that's only for the training treat" failure mode. Every new item that your dog leaves successfully extends the rule. By the end of the week, you want the leave-it to be a conditioned response to your voice β not a "depends what it is" calculation.
5 minutes. Different spot. Same cue.
Context switch done. That's how generalisation gets built β not by drilling in one spot, but by proving the cue works everywhere. Day 3 adds duration and distance.
Day 3: Duration + Distance β β Back to Week 2 skillsCreate a free account to log this session and track your progress.
Start free β no credit card β